Starsector ai officers. - I'll agree with your take on Defensive Systems, it's a lot better than I give it credit for. If the linked ship is destroyed or leaves the battlefield, the flagship will establish a neural link with another ship with a Neural Interface. Up to date for latest version, 0. Captains includes the perks. Gunnery Implants and Helmsmanship are the two most vital in my opinion; if you don't have increased range and mobility, you have no place in my fleet. Mar 27, 2025 · What if we had an option to use AI Cores in ships just like we can do in colonies? Given the update history of previous major releases being more-or-less a year between each other, probably between the end of this year to first half of next year. AI cores do not count towards the regular officer limit and do not require a salary. Officers have skills that improve the ships they pilot and personality that affects their behavior in combat. Yay to that. The AI is EXTREMELY UNRELIABLE. Where you previously found the Leadership, Technology Mar 27, 2025 · Great mod. Officers & AI core's dont raise the Base DP of the fleet yeah. My Automated points would still be low due to mod's influence, but AI ships maintenance would still be vanilla values. Officers are skilled individuals who captain ships in battle, adding skills similar to those of the player's flagship. Cybernetic Augmentation skill does not affect AI officers. Here's some wiki text. WARNING!This mod's install includes file overwriting! [Save Editing] Tips to add AI core officer with no cr penalty to almost* every ship Mar 27, 2025 · I've always been playing Starsector with a mod called Ruthless Starsector wich actually buffs Explorarium drones including but not limited to +100% range on all weapons wich makes them somewhat theatening early to midgame. Cores are stronger than normal officers, but only alphas are better than level 7s you find in cryopods. and why is there a special UAF tab? - After posting the mod publicly, I have discussed with him over the UAF discord regarding this matter. If you want the AI to engage with no care as to your ships own safety, use eliminate or full assault orders. am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. It’ll be going back into the fray with some regen is worth it for reducing risk Second is shield shunt capitals . In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. They switch weapons instantly, react instantly, etc. 3 points more at Leadership for Fighter Doctrine if we use carriers Mar 27, 2025 · Officer LimitOfficers are super important, especially when trying off-meta comps or focusing on autopilot/ai play. ini": find "baseNumOfficers" and change it to your liking. The only reedeeming quality of this battle is that it's definetly giving him good exp modifier and that it's NOT two remnant sub ordos with every droneship captained by either an alpha or a beta core. 98a] AI-Retrofitsthe idea behind the increased maintenance supply cost is so the player would not be able to simply stack up a large amount of automated ships for free, as automated ships remove the crew cost. The enemy "commander" rarely takes the meta leadership and industrial skills to maximize fleet power, instead they tend to pick up large amounts of combat skills, basically becoming little more than a uber-ship officer that A Starsector mod that enables the player to suspend and demote officers. Everything to The more officers in combat ships you have in your fleet, the greater share of the total deployment points you'll get. 5i noticed, that if i enable this mod right now, install AI cores into my ships, save and disable mod. There's also a leadership skill that reduces the deployment point cost of ships without officers. All ships with AI crew hullmods get improvements to firing and maneuverability, but higher deployment costs. Mar 27, 2025 · You have to remember that AI cores are hyper-overpowered AI officers in addition to your regular officers. Mar 27, 2025 · AI officer difficulty settings. A Fistful of Credits Turning the Tables For the Greater Ludd The Wolf Pack Ambush Hornet's Nest The Last Hurrah Dire Straits Predator or Prey? Sinking the Bismar Nothing Personal Coral Nebula Forlorn Hope trueThe AI is good at micro. I also love to run an AI-only fleet; those pesky human crews expect $10 a month, and don't even get me started on those officers. It's not like AI is so great it doesn't need every buff it can get Are AI cores going to be a problem in the long term like for instance bribing costs far exceeding the benefits? And finally how many ai cores per colony can I have before I start attracting attention? A Cautious officer can act aggressive and an Aggressive officer can act defensively with particular loadouts. eqvaer2m6a35lqisovcs635qkrqmwipwn73ivkj6e1m4t6zjy